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HOUSE RULES TRADITIONAL BETTING

Rules and Scoring for each League

FanTwist NFL & NCAA Football

General Rules

  • Games must start in the same scheduling week of the league (for NFL, the scheduling week is Thursday-Wednesday, local stadium time; for NCAA, the scheduling week is Tuesday-Monday, local stadium time) for bets to have action.
  • There must be 5 minutes or less of scheduled game time left for bets to have action unless the specific market outcome is already unconditionally determined.
  • If a game is halted before the minimum time has been played, and not completed within 48 hours of the scheduled start date, bets will be void, unless the specific market outcome is already determined (unless otherwise stated, i.e., playoff game rule).
  • If a game is halted after the minimum time has been played, and not completed within 48 hours of the scheduled start date, the score when the game was halted will determine the betting results (unless otherwise stated, i.e., playoff game rule).
  • Playoff Game Rule – In the case of a halted playoff game, all wagers have action until completion of the game, as determined by the league’s governing body.
  • If a game is halted at any time, and replayed in full, all bets will be void.
  • If a game venue is changed, and the home team remains designated as such, bets will stand.
  • If a game venue is changed, and the home and away team’s listings are reversed, bets placed on the original listing will be void.
  • In 2-way markets, push rules apply unless otherwise stated.
  • All bets include overtime unless otherwise stated.
  • Forfeited games, whether won or lost, will not count as a game played or completed (or any other similar term) for settlement purposes.
  • For markets related to instances of scoring (e.g. Next Scoring Play, Anytime Scorer), extra point and 2 point conversions after touchdowns are not considered, unless otherwise stated.

 

Specific Market Rules

  • Moneyline 3-Way (Regular Season) – Bets include overtime if played (since regular season games can end in a tie with overtime).
  • Moneyline 3-Way (Playoffs) – Bets do not include overtime. Settlement is based on the result at the end of regulation.
  • Double Result (Halftime/Full Time) – Settled based on the result at half-time and the end of regulation time. Bets do not include overtime.
  • Quarter/Half markets – The entire relevant period of play must be completed for bets to have action unless the result is already determined. 4Q and 2H markets include overtime.
  • Highest Scoring Half – 2H includes overtime if played. The entire game must be played for bets to have action unless the result is already determined. Push rules apply.
  • Highest Scoring Quarter – 4Q includes overtime if played. The entire game must be played for bets to have action unless the result is already determined. Dead Heat rules apply.
  • Team to Score/Win/Lead (in) Every Quarter/Half – 4Q and 2H include overtime.
  • Defensive/Special Teams Touchdown Scored – Defensive conversions on 2-point attempts do not count.
  • 1stOffensive Play from Scrimmage – Kick-off return and false start do not count as an offensive play.
  • Offensive Score on 1st Drive of the Game – Field Goals count as an offensive score.
  • Result of Drive Markets – All result of drive markets start on the first offensive snap of the ball. Any drives which are completed due to the end of the half or game, and do not explicitly result in one of the outcomes listed, will be void. The outcomes are as follows:
  • Offensive Touchdown
  • Field Goal Attempt – Field Goal Attempt is deemed the winner if the kicker kicks the ball. Blocked, scored, missed, or returned field goals will all be settled as a field goal attempt. Botched/fake field goals are not considered a field goal attempt.
  • Punt – Punt is deemed the winner if the punter kicks the ball. All punts returned for a touchdown will be settled as a Punt. Muffed/Blocked punts will be settled as a Punt, and a new drive will begin with the next snap of the ball.
  • Turnover or Turnover on Downs or Safety – A turnover is classified as the defense gaining possession of the ball. The following will all be deemed as a turnover for settlement purposes:
  • Interception or Fumble Lost (note, if the defense recovers and then fumbles back to the offense during the same play, a new drive will begin and the previous drive will be settled as a Turnover)
  • Defensive touchdown (except when a blocked punt results in a touchdown)
  • Turnover on downs
  • Drive Crosses X Yard Line Markets – In the event of time expiring. the final spot of the ball, which could either be the forward progress of the ball during a play while time expires, or the line of scrimmage of a play that is not ran due to time expiring, will be considered the final yard line. If the ball is fumbled, settlement is determined on the yard line of fumble. The line of scrimmage must be established past the yard line stated.
  • Next Play Total Yards/Next Play First Down/Next Play Touchdown/Next Play Attempt Type – Any play which does not occur due to the end of the half or game will be void. A sack will be settled as a pass attempt in NFL matches and a rush attempt for NCAA matches. Touchdown scored will be settled as First Down “Yes”. All bets are void in the instance of an accepted, post-snap, penalty that negates the specified play bet on.
  • Kickoff Touchback – All bets are void if an onside kick is attempted. All bets are void if a penalty is called on the play.
  • Extra Point Made – All bets are void if a 2-point conversion is attempted. All bets are void if a penalty is called on the play.
  • Field Goal Made – All bets are void if no field goal is attempted. All bets are void if a penalty is called on the play.
  • Punt Fair Catch – “Fair Catch” must be completed for bets to settle as “Yes”. All bets are void if a pre or post snap penalty is called on the play and the play negated. If a penalty occurs after the play is completed, all bets stand. All bets are void if there is a fair catch interference penalty.
  • 2 Point Conversion – All bets are void if a 1-point conversion is attempted. All bets are void if a pre or post snap penalty is called on the play and the play negated.

 

Player Props

On any player prop market, player(s) must play at least one snap for bets to have action. If a player is listed as “inactive” or “did not play” for the relevant game, bets on that player/market will be void.

  • Touchdown Scorer – Player must play at least one snap for bets to have action. If a player is listed as “inactive” or “did not play” for the relevant game, bets on that player will be void. A touchdown scorer is defined as the player in possession of the ball in the opposing end zone (a touchdown scorer is not the player who throws the TD). The selection stated “Defense” does not include special teams.
  • Tackles, Assists, Tackles and Assists, other Defensive Markets – Only defensive plays count. Any plays on special teams do not count.
  • Regular Season Player Props (season-long market) – Player’s week 1 team must play all scheduled games (using schedule from week 1) for bets to have action unless the result is determined in fewer games.
  • Yards on First Completion/Reception/Rush – If the specified player does not record a completion/reception/rush, bets on that market will be void.
  • Yards on Longest Completion/Reception/Rush – If the specified player does not record a completion/reception/rush, “under” will be the winner for settlement purposes.

 

Daily Props

  • The scheduled number of games, as stated in the market header, must be completed (in accordance with the general rules) on the specified date for bets to stand.
  • In the event of a tie, Dead Heat rules apply.
  • Daily Player Markets – If the player wagered on does not receive any playing time, bets on that player are void.

 

Futures/Other Props

  • Super Bowl, National Champion, Conference/Division Winner, Conference Title Game Winner, etc. – If the league/governing body officially declares a winner for the relevant season on the specified market, bets are action, regardless of season length, team relocation, team name change, playoff format, etc. (unless otherwise stated in these rules).
  • Regular Season Wins – Team(s) listed on the wager must complete all scheduled regular season games (using schedule from Week 1 of regular season) for bets to have action unless remaining games during season would not affect the result. In the event of a venue change for a game(s), bets will stand. Any forfeited game that is considered an official result will count towards season long bets. For settlement purposes for this market, any ties are to be treated as a loss.
  • AFC/NFC Conference Winner – Determined by the teams who progress to the Super Bowl.
  • Divisional Winners – Tie-break rules set by the league will be used to recognize the winner of these markets.
  • Conference Number 1 Seed – Determined by the team who finishes atop their respective conference at the end of the regular season. Tie-break rules set by the league will be used to recognize the winner of this market.
  • To Make the Playoffs – If the league does not begin a postseason for that respective season, bets will be void. If the number of teams that make the postseason change during that respective season, bets will be void.
  • Awards Markets – All bets are action unless the award is not given, in which case, bets will be void. Dead Heat rules apply.
  • Weekly Props (Highest/Lowest Scoring Team/Game, Total Points Scored, Player with Most, etc.) –

Markets will include only games played on Sunday. All scheduled Sunday games for that week must be completed (in accordance with the general rules) for bets to stand. Dead Heat rules apply.

  • Player’s Next Team – Determined by the team the specific player is under contract with, and on the active roster of, for the first game of the regular season (regardless of whether or not they play in that game). All bets are action.
  • Draft Props – Player’s position will be determined by the listed position on the official NFL Draft website. EDGE is classified as defensive lineman for settlement purposes. Punters/kickers/long snappers do not count as offensive or defensive players. If a player is undrafted, the “over” on draft position will be the winner for settlement purposes.

 

Same Game Parlay Rules

  • A game is abandoned in the event:
  • the game does not start in the originally scheduled scheduling week of the league (for NFL, the scheduling week is Thursday-Wednesday, local stadium time; for NCAA, the scheduling week is Tuesday-Monday, local stadium time).
  • the game starts but is then postponed and not rescheduled and played within the same scheduling week (for NFL, the scheduling week is Thursday-Wednesday, local stadium time; for NCAA, the scheduling week is Tuesday-Monday, local stadium time). This rule applies to Same Game Parlays irrespective of the Playoff Game Rule or any other exceptions.
  • In the event a game venue is changed, all bets will be void.
  • For all player markets, selected players must play at least one snap for bets to have action, otherwise the player is a Non-Participating Player. If a player is listed as “inactive” or “did not play” for the relevant game, bets on that player/market will be void.

 

Settlement Rules

  • All settlements are based on the statistics and results provided by the official website of the league’s governing body, or league’s official statistical provider, unless otherwise stated.
  • Player markets, or other statistically dependent markets, are settled when the game is final, and when the necessary statistics are readily available on the league’s official website, or by the official statistical provider of the league. Any subsequent statistic changes after these markets are settled will not result in a re-settlement.
  • In the absence of a statistic/result required for settlement of a specific market from the sources listed above, another reputable statistical source will be used to support bet settlement.

 

FanTwist – Baseball House Rules (Traditional Betting)

General Rules

  • Game must start on the scheduled day (local stadium time) for bets to have action.
  • Bets on games suspended after they have started will have action as long as the game is resumed within 36 hours of the original start time. If a suspended game is scheduled to be resumed more than 36 hours after the original start time, all bets will be void, unless the wager has been unequivocally determined prior to the game’s suspension. This applies unless otherwise stated (i.e. playoff game rule).
  • If a game is terminated before becoming official, and is not scheduled to resume from where it was halted, all bets will be void, unless the wager was already determined (e.g. if a game is terminated in 3rd inning, settlement of the 1st inning over/under stands).
  • Moneyline – “4.5 innings rule” – For bets to have action, the game must go at least 5 full innings (4.5 innings if the home team is ahead). If a game is called/suspended after this point, and not rescheduled the winner is determined by the score after the last full inning (unless the home team scores to tie, or take the lead, in the bottom half of the inning, in which case the winner is determined by the score at the time the game is called) (unless otherwise stated, i.e., playoff game rule).
  • Total Runs – “8.5 innings rule” – For bets to have action, the game must go at least 9 full innings (8.5 innings if the home team is ahead), unless the result is already determined, and the game is official.
  • Run Line – For bets to have action, the game must go at least 9 full innings (8.5 if the home team is ahead).
  • 7 inning games – “6.5 innings rule” – For bets on Run Line/Total Runs to have action, the game must go at least 7 full innings (6.5 innings if the home team is ahead), unless the result is already determined, and the game is official. Other markets below that are offered in 7 inning games which state the usage of the 8.5 innings rule, will be settled based on the 6.5 innings rule.
  • Playoff Game Rule – In the case of a halted playoff game (or postseason tournament game), all wagers have action until the completion of the game, as determined by the league’s governing body.
  • Mercy Rule– The result at the time of the relevant league’s “Mercy Rule” call will be used for settlement purposes.
  • If a game venue is changed, and the home team remains designated as such, bets will stand.
  • If a game venue is changed, and the home and away team’s listings are reversed, bets placed on the original listing will be void.
  • All bets include extra innings unless otherwise stated.
  • In 2-way markets push rules apply unless otherwise stated.

 

MLB Wagers

  • Action Bets – A wager on team vs. team regardless of the starting pitchers. Once a wager is placed, the odds are locked in, regardless of starting pitcher change(s) before the start of the game. Names of the starting pitchers in the selections are simply for informational purposes. The Action rules apply on wagers placed on all markets with the exception of the Listed Pitchers markets.
  • Listed Pitchers Bets – A wager that specifies the starting pitchers for both teams or either team. The name(s) of the listed pitcher(s) who are relevant for the wager will be included in the market name. If one (or both) of the starting pitchers listed on the wager do not start, the wager is void. Note – any Listed Pitchers wagers will not be available for Cash Out when the game is live.
  • Live Betting – If the live prop specifies the pitcher, the bet will stand only if the listed pitcher remains on the mound until the determination of the wager. If the pitcher is not specified in the market name, then all bets are action regardless of pitcher changes.

 

Specific Market Rules

  • 3-Way Moneyline– Settled using the 4.5 innings rule. Extra innings do not count.
  • 3-Way Handicaps/Alternative Run Lines – Settled using 8.5 innings rule.
  • Team Totals/3-Way Totals/Alternative Totals – Settled using 8.5 innings rule.
  • Most Hits/Total Hits/Team Hits (Full Game/FT) – Settled using 8.5 innings rule.
  • 3/5/7 Innings Totals – Settled based on score after 3/5/7 full innings. 5/7 inning totals may be settled if the result is determined and the game is official.
  • 3/5/7 Innings Moneyline – The specified number of full innings must be completed for bets to have action. 5/7 inning Moneyline may be settled if the home team is ahead at, or after the middle of the 5/7 inning.
  • 3/5/7 Innings Run Line – The specified number of full innings must be completed for bets to have action. 5/7 inning run lines may be settled if the home team is ahead with the quoted run line applied at, or after the middle of the 5/7 inning.
  • 1st Inning Markets – Entirety of 1st inning must be completed for bets to have action.
  • Odd/Even Markets – Settled using 8.5 innings rule. Zero is considered an even number.
  • 1st 5 Innings/Moneyline – Settled on result after 5 innings, and the result at the end of the game. If the game ends in a tie, bets are void. If the game is abandoned, bets are void.
  • Winning Margin – Settled using 8.5 innings rule. Extra innings included. For non-MLB games that can end in a tie, that option is available. If an MLB game ends in a tie when called/suspended, bets will be void.
  • Leader After X Innings –X full innings must be completed for bets to have action, unless the home team is ahead at, or after, the middle of the X inning.
  • First to Score/Race to X Runs – First team to reach the required number of runs is settled as the winner. Bets on “Neither” are settled using the 8.5 innings rule. If a tied game is called/suspended and the natural conclusion of a game requires a winner, bets on Race to Next Number will be void. Example: MLB Game is called/suspended at 3-3 after 10 innings, all bets on Race to 4 will be void. Race to 5/6/7/etc. will be settled as “Neither.”
  • Highest Scoring Interval – Settled using 8.5 innings rule. Dead Heat rules apply. If the highest scoring inning occurs in the extra innings, bets on innings 1-9 will be void.
  • Highest Scoring Period – Settled using 8.5 innings rule. Extra innings count.
  • Inning/Half Inning Markets – The relevant full/half inning must be completed for bets to have action.
  • Team with Highest Scoring Inning – 8.5 innings rule applies. Settled based on the single highest scoring half-inning of the game. If both teams have the same highest score, “tie” is settled as the winner.
  • Team Scoring First Wins Game – Settled if the game is official.
  • Team to Win Most Innings – An inning will count towards this market if both teams have recorded three outs in an inning or the team batting second has scored more runs without recording three outs.
  • Last to Score – Settled using 8.5 innings rule.
  • 1stHit/HomeRun/etc. of the game – Settled using 8.5 innings rule.

 

Player Props

  • On any pre-live prop, the player(s) must start, and either throw at least one pitch (if pitcher) or record at least one plate appearance (if position player) in the designated game for the bet to have action.
  • For any live prop, the player(s) must either throw at least one pitch (if pitcher) or record at least one plate appearance (if position player) in the designated game for the bet to have action.
  • For any pre-live props to have action, the game must go at least 9 innings (8.5 innings if home team is ahead), or 7 innings (6.5 innings if home team is ahead) in a 7-inning game, unless settlement has already been determined from an official, shortened, game.
  • Head to head player props for a specific game will have action if those players are in the starting lineup, and the game becomes official.
  • Total Bases Propositions – A batter is only credited for total bases if he hits a single (1 base), double (2 bases), triple (3 bases), or home run (4 bases).
  • Total Runs Allowed – Includes earned and unearned runs.
  • Player with first Hit/HR/etc. of game – Player must be in starting lineup, and game must be official, for bets to have action, unless the player who is wagered on is subbed in later and would be the winner of the market.
  • Next Plate Appearance Markets
    • General Rules
      • The official ruling made by Major League Baseball on what constitutes a plate appearance for a given player will be used for settlement purposes when determining whether the plate appearance was recorded in the inning specified in the bet. The plate appearance must be in the specified inning for the listed batter and against the listed pitcher, in each case as stated in the bet, otherwise the bet will be void. If a plate appearance is incomplete at the end of an inning, bets will be void.
      • Live Plate Appearance/Pitch Result/Pitch Count markets will all be void in the instance of an intentional ball/walk.
    • Next Plate Appearance (2 Way)
      • The “No” selection in this market is settled as “any other result” besides a hit, walk, or hit by pitch.
      • Interference, obstruction, or sacrifice bunt/fly will be settled as “No”.
    • Next Plate Appearance Next Pitch Result
      • A batted ball that is caught in foul territory to record an out will be settled as “In-Play”.
      • For settlement purposes, “Strike” only includes swinging strikes and called strikes.
  • Plate Appearance ResultExact (Listed Pitcher)
    • “Reach on Error” includes: on error, failed fielders choice, catcher interference, and dropped third strike (where the batter beats the throw to 1st base).
  • Plate Appearance ResultGrouped (Listed Pitcher)
    • All bets on the specific market will be void in the following scenarios: error, failed fielders choice, and catcher interference
  • Plate Appearance Result Reach Base (Listed Pitcher)
    • “Yes” will be settled as the winner if the specified player hits a home run or the result of the player’s plate appearance ends with that player being on any base or reaching home plate (including reaching base in scenarios such as an error or fielder’s choice, but excluding reaching via an intentional walk).
    • “No” will be settled as the winner if the specified player does not hit a home run or the result of the player’s plate appearance ends with that player not being on base (including scenarios such as the player recording a hit but being thrown out trying to stretch a single into extra bases).
  • Pitch Result (Listed Pitcher)
    • Hit by pitch and pitch out are included in the settlement for “Ball”.
    • “In Play” includes any type of hit (single, double, etc.) in addition to any batted ball which results in an out(s) being recorded.
  • 3-Batter Reach Base
    • Predict the result of the plate appearance for each of the first three batters due in a half inning. The bet is whether each batter will reach base or not (e.g. ”no|yes|no” means that the first and third batter of that half inning will not reach base, and the second batter will reach base).
    • “Yes” will be settled as the winner if the specified player hits a home run, or the result of the player’s plate appearance ends with that player being on any base (excluding reaching via an intentional walk) or reaching home plate.
    • All bets have action regardless of any pinch hitters or pitching changes.

 

Daily Props

  • MLB Grand Salami/Homes vs. Aways – All scheduled games must be played and go at least 8.5 innings for bets to have action (or 6.5 innings in a 7-inning game).
  • Team with Most Runs/HRs/Hits/etc. on a specific day – All scheduled games must be played and go at least 8.5 innings for bets to have action, unless the team with the most runs/HRs/hits/etc. took part in an official, shortened, game and all other games went at least 8.5 innings. For teams with double-headers, they will be listed with a (1) or (2) next to their team name for their 1st and 2nd game.
  • Game with Most Runs/HRs/Hits/etc. on a specific day – Only games that go at least 8.5 innings are considered for settlement purposes, unless the game with most runs/HRs/hits/etc. was an official, shortened, game. For double-headers, the game will be listed with a (1) or (2) for the 1st or 2nd game.
  • Total HRs/Hits/Strikeouts/etc. on a specific day – All scheduled games must be played and go at least 8.5 innings for action (unless result is already determined).
  • Will there be a Grand Slam/Player to hit for the cycle/etc. on a specific day – All scheduled games must be played and go at least 8.5 innings for bets to have action (unless the result is determined from an official, shortened, game).
  • Will there be a No Hitter/Perfect Game on a specific day – All scheduled games must be played and go at least 8.5 innings for bets to have action (unless the result is determined from a game that went at least 8.5 innings).
  • Pitcher with most strikeouts/Player with most total bases/etc. on specific day – All scheduled games must be played and go at least 8.5 innings for bets to have action, unless the pitcher/player with the most strikeouts/total bases/etc. took part in an official, shortened, game and all other games went at least 8.5 innings.

 

Futures/Other Props

  • Futures (World Series/Pennant/Divisions/etc.) – If the league/governing body officially declares a winner for the relevant season on the specified market, bets are action, regardless of season length, team relocation, team name change, playoff format, etc. (unless otherwise stated).
  • Regular Season Wins – Team(s) listed on the wager must complete at least 98% of scheduled regular season games (using schedule from opening day) for bets to have action unless the remaining games during the season would not affect the result. Play-in games do not count towards the regular season win total.
  • Regular Season Win % – Team(s) listed on the wager must complete at least 1 game for bets to have action.
  • Regular Season Wins or % – If Team(s) listed on the wager do not complete all scheduled regular season games, the win % listed on the wager will be used to grade the bet (Example: “ATL Braves Over 93.5 Wins or Over 57.7%.” The bet is on Braves Over 93.5 Wins. If the Braves do not play all scheduled regular season games, the bet is now on the Win %: Braves Over 57.1%). Play-in games do not count towards settlement.
  • Player with Most HR/RBI/Wins/etc. – All bets are action. Bets are action regardless of the number of games. Dead Heat rules apply.
  • Regular Season Player Props – Player’s opening day team must play at least 98% of scheduled regular season games (using schedule from opening day) for wager to have action unless the result is unequivocally determined in fewer games.
  • To Make the Playoffs/Tournament – If the league does not begin a post-season for that respective season, bets will be void. If the number of teams that make the postseason, or postseason format, changes during the season, all bets will be void.
  • American/National League Winner – Determined by the teams who progress to the World Series from each league.
  • Awards Markets – All bets are action unless the award is not given (bets are void in this case). Dead Heat rules apply.
  • American/National League Wildcard – Determined by the team(s) that win the Wildcard game(s) and advance.
  • Player’s Next Team – Determined by the team the specific player is under contract with, and on the active roster of, for the first game of the following regular season (regardless of if they play or not in that game). All bets are action.
  • Series Betting [Regular Season] – All scheduled games in a specified series must be official for bets to have action, unless the result is already determined prior to all scheduled games in the specified series being official. Bets are action regardless of starting pitchers. Push rules apply.

 

Same Game Parlay Rules

  • A game is abandoned in the event:
    • the game does not start on the scheduled day (local stadium time).
    • the game starts but is then postponed and is not rearranged and played within 36 hours of the original start time. This rule applies to Same Game Parlays irrespective of the Playoff Game Rule, the Mercy Rule, or any other exceptions.
  • For all player markets, selected players must take part in the game for bets to have action, otherwise the player is a Non-Participating Player. For the purposes of Same Game Parlays, taking part in the gamefor the below types of markets (regardless of whether the selection in question references a specific period of the game) is defined as follows:
    • Hitting/Batting Markets – recording at least one plate appearance.
    • Stolen Bases Markets – entering the game in any capacity (e.g. hitter, fielder, pitcher, pinch runner).
    • Pitching Markets- throwing at least one pitch.

 

Settlement Rules

  • All settlements are based on the statistics and results provided by the official website of the league’s governing body, or league’s official statistical provider, unless otherwise stated.
  • Player markets, or other statistically dependent markets, are settled when the game is final, and when the necessary statistics are readily available on the league’s official website, or by the official statistical provider of the league. Any subsequent statistical changes after these markets are settled will not result in a re-settlement.
  • In the absence of a statistic/result required for settlement of a specific market from the sources listed above, another reputable statistical source will be used to support bet settlement.

 

FanTwist – Basketball House Rules (Traditional Betting)


General Rules

  • The game must start on the scheduled day (local stadium time) for bets to have action.
  • There must be 5 minutes or less of scheduled game time remaining for bets to have action unless the specific market outcome is already determined (or unless otherwise stated).
  • If a game is halted before the minimum time has been played, and not completed within 48 hours of the scheduled start date, bets will be void unless the specific market outcome is already determined (or unless otherwise stated, i.e., playoff game rule).
  • If a game is halted after the minimum time has been played, and not completed within 48 hours of the scheduled start date, the score when the game was halted will determine the betting results (unless otherwise stated, i.e., playoff game rule).
  • Playoff Game Rule – In the case of a halted playoff game (or postseason tournament game), all wagers have action until completion of the game, as determined by the league’s governing body.
  • If a game is halted at any time, and replayed in full, all bets will be void.
  • If a game venue is changed and the home team remains designated as such, bets will stand.
  • If a game venue is changed and the home and away team’s listings are reversed, bets placed on the original listing will be void.
  • All bets include overtime unless otherwise stated.
  • In 2-way markets, push rules apply unless otherwise stated.

 

Specific Market Rules

  • Quarter/Half Markets – The entire relevant period of play must be completed for bets to have action unless the result is already determined. 4Q and 2H markets include overtime.
  • Double Result (Halftime/Full Time) – Settled based on the result at half-time and full time, including overtime if played. If the game ends in a draw and no overtime is played, bets will be void.
  • Highest Scoring Half – 2H includes overtime if played. The entire game must be played for bets to have action unless the result is already determined. Push rules apply.
  • Highest Scoring Quarter – 4Q includes overtime if played. The entire game must be played for bets to have action unless the result is already determined. Dead Heat rules apply.

 

Player Props

  • Player performance markets – Relevant player(s) must receive playing time for bets to have action.
  • Quarter Player Points – All bets are action unless the player that was wagered on does not receive any playing time in relevant quarter. 4th Quarter does not include overtime.
  • First Field Goal/Rebound/Assist/etc. markets – Settled on the first stated statistic recorded out of the players listed in the market. Bets on players who do not start the game are void. Free throws do not count as a field goal in first field goal wagers.
  • Most Points/Rebounds/Assists/etc. in game markets – All bets are action unless the player that was wagered on does not receive any playing time. If two or more players tie, Dead Heat rules apply.
  • Most Points/Rebounds/Assists/etc. in season/series markets – All bets are action unless the player that was wagered on does not receive any playing time in the season/series. If two or more players tie, Dead Heat rules apply.

 

Daily Props

  • The scheduled number of games, as stated in the market header, must be completed (in accordance with the general rules) on the specified date for bets to stand.
  • In the event of a tie, Dead Heat rules apply.
  • Daily Player Markets – If the player wagered on does not receive any playing time, bets on that player are void.

 

Futures/Other Props

  • Futures (Champion/Conference Champion/Division Winner/etc.) – If the league/governing body officially declares a winner for the relevant season on the specified market, bets are action, regardless of season length, team relocation, team name change, playoff format, etc. (unless otherwise stated in these rules).
  • Eastern/Western Conference Winner – Determined by the teams who progress to the NBA Finals.
  • Divisional Winners – Tie-break rules set by the league will be used to recognize the winner of these markets.
  • Conference Number 1 Seed – Determined by the team that finishes atop its respective conference at the end of the regular season. Tie-break rules set by the league will be used to recognize the winner of this market.
  • To Make the Playoffs/Tournament – If the league does not begin a post-season for that respective season, bets will be void. If the number of teams that make the postseason change during the season, bets will be void.
  • Regular Season Wins – Team(s) listed on wager must complete at least 98% of their scheduled regular season games (using schedule from day 1 of regular season) for bets to have action unless the remaining games during season would not affect the result.
  • Regular Season Win % – Team(s) listed on wager must complete at least 1 game for bets to have action.
  • Regular Season Wins or % – If Team(s) listed on wager do not complete all scheduled regular season games, the win % listed on wager will be used to grade the bet (Example: “LA Lakers Over 57.5 Wins or Over 70.1%.” The bet is on Lakers Over 57.5 Wins. If the Lakers do not play all scheduled regular season games, the bet is now on the Win %: Lakers Over 70.1%).
  • Player with Most (or highest average) Pts/Rebs/Asts/etc. – All bets are action. Bets are action regardless of the number of games. Dead Heat rules apply.
  • Regular Season Player Props – Player’s team (on day 1 of regular season) must play at least 98% of their scheduled regular season games (using schedule from day 1 of regular season) for wagers to have action unless the result is unequivocally determined in fewer games.
  • Name the Finalists/Exact Result – All bets are action unless the Finals/Championship is not played.
  • Awards Markets – All bets are action unless the award is not given. Dead Heat rules apply.
  • Player’s Next Team – Determined by the team the specific player is under contract with, and on the active roster of, for the first game of the following regular season (regardless of whether or not they play in that game). All bets are action.
  • Draft Props – The official NBA Draft website will be used for settlement purposes (player’s height, etc.). If a player is undrafted, the “over” on the player’s draft position will be the winner for settlement purposes.

 

Champions League

  • If a game finishes in a tie and overtime is not played, 2-way Moneyline betting will be settled as a push.
  • If a game does not finish in a tie, but overtime is played for qualification purposes, markets will be settled according to the result at the end of regular time.

 

3×3/Streetball/Big 3/Other

  • Settlement will be based on official competition rules.
  • If a game starts, but is not completed, bets will be void unless the specific market outcome is already determined.

 

Same Game Parlay Rules

    • A game is abandoned in the event:
      • the game does not start within 24 hours of the original start time.
      • the game starts but is then postponed and not rescheduled and played within 24 hours of the original start time. This rule applies to Same Game Parlays irrespective of the Playoff Game Rule or any other exceptions.
    • In the event a game venue is changed, all bets will be void.
    • For all player markets, selected players must take part in the game for bets to have action, otherwise the player is a Non-Participating Player. Taking part in the game is defined as entering the court as an active player at any point of the relevant game, regardless of whether the selection in question references a specific period of the game.
    • For 1st Points Scorer and Team 1st Points Scorer markets, bets are only void if the player does not play i.e. if a player does not start but plays in the game then bets stand.

 

Settlement Rules

  • All settlements are based on the statistics and results provided by the official website of the league’s governing body, or league’s official statistical provider, unless otherwise stated.
  • Player markets, or other statistically dependent markets, are settled when the game is final and when the necessary statistics are readily available on the league’s official website or by the official statistical provider of the league. Any subsequent statistic changes after these markets are settled will not result in a re-settlement.
  • In the absence of a statistic/result required for settlement of a specific market from the sources listed above, another reputable statistical source will be used to support bet settlement.

 

FanTwist Hockey – House Rules (Traditional Betting)

General Rules

  • Game must start on the scheduled day (local stadium time) for bets to have action.
  • There must be 5 minutes or less of scheduled game time left for bets to have action unless the specific market outcome is already unconditionally determined.
  • If a game is halted before the minimum time has been played, and not completed within 48 hours of the scheduled start date, bets will be void unless the specific market outcome is already determined (unless otherwise stated, i.e., playoff game rule).
  • If a game is halted after the minimum time has been played, and not completed within 48 hours of the scheduled start date, the score when the game was halted will determine the betting results (unless otherwise stated, i.e., playoff game rule).
  • Playoff Game Rule – In the case of a halted playoff game (or postseason tournament game), all wagers have action until completion of the game, as determined by the league’s governing body.
  • If a game is halted at any time, and replayed in full, all bets will be void.
  • If a game venue is changed, and the home team remains designated as such, bets will stand.
  • If a game venue is changed, and the home and away team’s listings are reversed, bets placed on the original listing will be void.
  • In the event of the game being decided by a penalty shootout, one goal will be added to the winning team’s score and the game total for settlement purposes. This does not apply to markets that exclude overtime.
  • All markets include overtime/shootout, unless otherwise stated. Markets that exclude overtime are denoted by “(Excl. OT)” or includes phrases such as “Regular Time” or “60 minutes.” Period related markets exclude overtime unless otherwise stated. Goalscorer/Player Performance markets exclude shootouts.
  • In 2-way markets, push rules apply, unless otherwise stated.
  • 3-way markets are settled on the score at the end of regulation time, unless otherwise stated.
  • Markets referencing individual player or team total fantasy points will use DraftKings Classic scoring system (https://www.draftkings.com/help/rules/nhl) unless otherwise stated.

 

Specific Market Rules

  • Pre-Game Markets Excluding Overtime – All markets in this section are based on the 3 x 20-minute periods of regular time play, unless otherwise stated. Markets that exclude overtime are denoted by “[Excl. OT]” or state “Regular Time” or “60 minutes” in the market header. Period related markets also exclude overtime, unless otherwise stated:
    • Period Markets (1st, 2nd, 3rd) – The entire relevant period of play must be completed for bets to have action unless the result is already determined.
    • Odd/Even Markets – If regulation time is completed without a goal being scored, zero is considered an even number.
    • Race to Goals (2,3,4,5) – First team to reach the stated number of goals will be settled as the winner. If neither team reaches the stated number of goals, ‘Neither’ will be settled as the winner.
    • Spread (3 Way) – Every selection within this market is graded as either a win or a loss. No selection is graded as a “push” in this market. (Ex: A wager on “Team A (-2)” means Team A must win by 3+ goals. Any other result is graded as a loss. A wager on “Tie, Team A (-2)” means Team A must win by exactly 2 goals. Any other result is graded as a loss).
    • Time Of 1st Goal – If regulation time is completed without a goal being scored, bets on the “over” will be the winner.
    • Highest Scoring Period – If 2 or more periods have the joint highest number of goals, ‘Draw’ will be settled as the winner.
    • Winning Margin – If the regulation time is completed and the score is tied, ‘Draw’ will be settled as the winner.
    • 10 Minute Markets (Over/Under Goals, etc.) – The entire specified time period stated in the market header must be completed for the bets to have action unless the specific market outcome is already determined.
    • Other Pre-Game Markets Excluding OT
      • Moneyline Regular Time
      • 3 Way Total Goals OU
      • Tie No Bet
      • Double Chance
      • Total Number of Goals
      • Team Total Goals
      • Both Teams to Score
      • Team to Win with a Shutout
      • 1st Period/Full Time
      • Asian Lines
      • Correct Score
      • First/Last Goal
  • Pre-Game Markets Including Overtime (and shootout) – All markets in this section are settled in accordance with the general rules (outlined above) and include overtime/shootouts, unless otherwise stated. Goalscorer markets do not include shootouts.
    • First/Last/Anytime Goalscorer – Player must be dressed/active for bets to stand (as per official source). Own goals are ignored for settlement purposes and if only own goals are scored in a game, then ‘No Goalscorer’ will be settled as the winner. Any stats accrued in shootouts do not count towards settlement purposes of this market.
    • Other Pre-Game Markets Including OT
      • 2 Way ML
      • 2 Way HC
      • 2 Way OU
      • Odd/Even
      • Winning Margin
      • Correct Score
      • Alternate Puck Line
      • Alternate Goals
  • Live Markets Excluding Overtime – All markets in this section are settled in accordance with the general rules (outlined above) and based on the 3 x 20-minute periods of regular time play, unless otherwise stated. These markets are denoted by “[Excl. OT]” or state “Regular Time” or “60 minutes” in the market header. Period related markets also exclude overtime, unless otherwise stated.
    • Asian Handicap Lines – Bets are settled according to the score of the remainder of the game after the bet was placed. Any goals scored before the bet was placed do not count for settlement purposes.
    • Next Goal (Second Goal, Third Goal, etc.) – If the remainder of regulation time is completed without another goal being scored (from the moment the bet is placed), ‘Neither’ will be settled as the winner.
    • Odd/Even – If regulation time is completed without a goal being scored, zero is considered an even number.
    • Race to Goals – First team to reach the stated number of goals will be settled as the winner. If neither team reaches the stated number of goals in regulation time, then ‘Neither’ will be settled as the winner.
    • Period Markets (1st, 2nd, 3rd) – The entire relevant period of play must be completed for bets to have action unless the result is already determined.
    • Winning Margin – If regulation time is completed and the score is tied, ‘Draw’ will be settled as the winner.
    • 10 Minute Markets (Over/Under Goals, etc.) – The entire specified time period stated in the market header must be completed for the bets to have action unless the specific market outcome is already determined.
    • Other Live Markets Excluding Overtime
      • Moneyline Regular Time
      • 3 Way Handicap
      • 3 Way Total Goals OU
      • Tie No Bet
      • Double Chance
      • Number of Goals
      • Number of Team Goals
      • Both Teams to Score
      • Correct Score
      • Overtime (Yes/No)
      • Team to Win All 3 Periods
      • Both Teams to Score At Least 2 Goals (or 3 Goals, etc.)
      • Team to Win with a Shutout
      • First/Last to Score
  • Live Markets Including Overtime (and shootout) – All markets in this section are settled in accordance with the general rules (outlined above) and include overtime/shootouts, unless otherwise stated. Goalscorer markets do not include shootouts.
    • List of Live Markets Including Overtime (and shootout):
      • 2 Way Moneyline
      • 2 Way Handicap
      • 2 Way Over/Under
      • When Will Game End
      • Winning Margin
      • Odd/Even
      • Total Team Goals (2 Way)
      • Total Goals (2 Way)
      • Correct Score

 

Player Props

All markets in this section are settled in accordance with the general rules (outlined above), unless otherwise stated.

  • Player Performance Markets – Relevant player(s) must receive ice time for bets to have action. Stats accrued during overtime count for settlement purposes. However, stats accrued during shootouts do not count for settlement purposes.
  • Goalscorer Markets (First/Last/Anytime) – Player must be dressed/active for bets to have action. Stats accrued during overtime count for settlement purposes. However, stats accrued during shootouts do not count for settlement purposes.
  • Goalie Performance Markets – Relevant goalie(s) in wager must start for bets to have action.
  • Goalie Shutout – For “Yes” to win, the goalie must play the entirety of the game without giving up a goal. If the goalie is subbed out and no goal has been scored against the subbed out goalie, bets will be void.

 

Daily Props

All markets are settled in accordance with the general rules (outlined above) and include overtime, unless otherwise stated.

  • The scheduled number of games, as stated in market header, must be completed (in accordance with general rules) on the specified date for bets to stand.
  • In the event of a tie, Dead Heat rules apply.
  • Daily Player Markets – If the player wagered on does not receive any playing time, bets on that player are void.

 

Futures/Other Props

  • Futures (Stanley Cup/Conference Champion/Division Winner/Presidents’ Trophy Winner etc.) – If the league/governing body officially declares a winner for the relevant season on the specified market, bets are action, regardless of season length, team relocation, or team name change (unless otherwise stated).
  • Eastern/Western Conference Winner – Determined by the teams that progress to the Stanley Cup Final.
  • Name the Finalists/Exact Result – All bets are action unless the Stanley Cup/Championship is not played.
  • NHL Regular Season Points/Wins – Team(s) listed on the wager must complete at least 97% of scheduled regular season games (using the schedule as listed on day 1 of the regular season) for bets to have action unless the remaining games would not affect the result.
  • To Make the Playoffs/Tournament – If the league does not begin a post-season for that respective season, bets will be void. If the number of teams that make the postseason change during the season, bets will be void.
  • Series Betting – Bets are void if the statutory number of games, as specified by the respecting governing organization, are changed, or not completed.
  • Awards Markets – All bets are action unless the award is not given, in which case, bets will be void. Dead Heat rules apply.
  • NHL Top Regular Season Points/Goal Scorer – All bets are action and Dead Heat rules apply. Market settled per stats from the league’s governing body.
  • Player’s Next Team – Determined by the team the specific player is under contract with, and on the active roster of, for the first game of the following regular season (regardless of if they play or not in that game). All bets are action.

 

Same Game Parlay Rules

  • A game is abandoned in the event:
    • the game does not start on the scheduled day (local stadium time).
    • the game starts but is then postponed and not rescheduled and played within 36 hours of the original start time. This rule applies to Same Game Parlays irrespective of the Playoff Game Rule, or any other exceptions.
  • 3rd period markets include overtime and shootout. However, player markets do not include shootouts.
  • For all player markets, selected players must take part in the game for bets to have action. Taking part in the game is defined as taking to the rink as an active player during any game time of the relevant game, regardless of whether the selection in question references a specific period of the game. Stats accrued during overtime count for settlement purposes. However, stats accrued during shootouts do not count for settlement purposes.

 

Settlement Rules

  • All settlements are based on the statistics and results provided by the official website of the league’s governing body, or league’s official statistical provider, unless otherwise stated.
  • Player markets, or other statistically dependent markets, are settled when the game is final, and when the necessary statistics are readily available on the league’s official website, or by the official statistical provider of the league. Any subsequent stat changes after these markets are settled will not result in a re-settlement.
  • In the absence of a statistic/result required for settlement of a specific market from the sources listed above, another reputable statistical source will be used to support bet settlement.

 

FanTwist Golf – House Rules (Traditional Betting)

General Rules

  • If the start of a round is delayed, or if play during a round is suspended, all pending wagers will remain valid for 48 hours. If the postponement lasts more than 48 hours, all pending wagers will be cancelled, and stakes refunded.
  • For the four ‘Majors’, namely the US Masters, USPGA, US Open and British Open Championships, pre-tournament futures winner bets will stand so long as the event is completed in the calendar year, otherwise they will be void.
  • Where a golfer withdraws before the start of a tournament then all bets on that participant will be declared void.
  • Bets stand once the player has teed off the first hole.

 

Specific Market Rules

  • Tournament Futures Winner – All futures bets are settled on the player/team winning the trophy. The result of playoffs is taken into account. All bets stand except for those placed on participants not competing in the first round. In the event that there is a change to or decrease in the booked number of rounds or openings played in the competition, wagers set on this market will stand if 36 holes of the tournament have been completed. If less than 36 holes have been completed, or futures bets were placed after the last shot of the previous completed round, bets will be void.
  • Top Nationality/Player Betting – The winners will be settled in the same way as futures bets, subject to Dead Heat deductions, with only the players quoted counting for settlement purposes. Bets stand once the player has teed off the first hole.
  • End of Round Leader – The player with the leading score at the end of the specified round will be deemed the winner. Dead Heat rules apply. Bets stand once the player has teed off the first hole.
  • Winner Without Favorite/Nominated Players – Predict who will win the market without selected players. Dead Heat rules apply.
  • Top Specified Finish – A Player to finish within the Top 4, Top 5, Top 6, Top 10 or Top 20 of a specific tournament. Dead Heat rules apply. Bets stand once the player has teed off the first hole.
  • 18 Hole 2 & 3 Ball Match Bet Markets – Bets stand once the players have teed off the first hole. If a round is abandoned, bets on that round will be void. In the event that pairings or groups change, then all bets will be void. The winner will be the player with the lowest score over 18 holes. For tournaments using the Stableford scoring system the highest points scorer during the round is the winner. For 2 ball betting, where a price is not offered for the tie, bets will be void in the event of a tie and wagers refunded. In 3 ball betting Dead Heat rules will apply. For hole winner markets, bets stand once all nominated players tee off the designated hole. For a player to win the hole, they must score a lower score than every other player on that specified hole. If a player withdraws during the hole, bets on the withdrawn player will be settled as losers. Bets are settled once the players leave the green. For hole group betting, bets are settled based on the score over a specified group of holes. For a player to win the group of holes, they must score a lower score than every other player on the specified holes. Bets will be void if one of the players does not tee off on the first of the specified holes. If a player withdraws during the specified group of holes, bets on that player will be settled as losers.
  • Six Shooter – Predict which of the 5 or 6 players in a group will win the round. Dead Heat rules apply. Bets stand once the players have teed off the first hole.
  • Tournament Match Bets
    Bets stand once the players have teed off the first hole. If a player withdraws, whichever player completes the most holes is deemed the winner. If both players complete the same number of holes, the player with the lowest score is deemed the winner.

    • If the scheduled number of rounds is reduced by bad weather, bets will be settled so long as there is a deemed tournament winner and a minimum of 36 holes played. The winner will be the player leading after the last completed official round.
    • If a player is disqualified or withdraws after starting, either prior to the completion of two rounds or after both players have made the cut, then the other player is deemed the winner. If a player is disqualified during either the 3rd or 4th rounds, when the other player in the match bet has already missed the cut, then the disqualified player is deemed the winner.
    • If an individual match-up ends in a tie, bets will be void. For match betting where a price for the tie is offered and the match is tied, bets on either player will be settled as losers.
    • Playoff is taken into account for settlement purposes.
  • Tournament Trio/Group Betting – Bet on which player will achieve the highest placing at the end of the tournament from the group of named players. Players are grouped together for betting purposes. If a player in the group withdraws before the tournament begins, the market will be void. Dead Heat rules apply. At least 36 holes must be completed.
  • Tournament Specials/Props
    • To Make or Miss the Cut Markets
      • The first official cut will be used to settle this market. Any subsequent cut will be irrelevant. Any player who withdraws or is disqualified prior to the first cut will be deemed to have missed the cut.
      • For bets on what score to par the tournament cut be made at, the first official cut will be used to settle this market. Any subsequent cut will be irrelevant.
    • Hole in One Markets
      • Tournament Hole in One – Bet on if a hole in one will be scored during the tournament. Bets will stand as long as a minimum of 36 holes of a tournament are played.
      • Round Hole in One – Bet on if a hole-in-one be scored during a particular round of a tournament. Bets will stand as long as the particular round is completed.
      • Will a Hole in One Be Scored on a Particular Hole During the Tournament – Bets will stand as long as a minimum of 36 holes of a tournament are played.
      • Will Specified Player Make a Hole in One During the Specified Round or Tournament – Player must tee off for bets to stand.
    • Total Players Under Par – Bet on how many players will finish the tournament with an overall score under par. 36 Holes must be completed for bets to stand.
    • First Time Winner? – Bet on if the tournament will be won by a player who has never won the specific tournament before.
    • Tournament Winning Margin – Bet on how many shots the winning player will win the specified tournament by (i.e. How many strokes between the winner and second place). Bets will stand so long as a minimum of 36 holes are played.
    • Tournament Wire to Wire Winner – Bet on the winner of the tournament to be the tournament leader at the end of each specified round from round one to round four. All scheduled rounds must be completed for bets to stand.
    • Tournament Winning Score – Bet on what the tournament winner’s winning score is at the end of the tournament. Settlement will be upon the completion of 72 holes otherwise bets will be void.
    • Highest Tournament Round Score– Predict the highest individual round score carded by a player during the tournament. Where markets contain a specific list of players to shoot the highest tournament round score, Dead Heat rules will apply.
    • Lowest Tournament Round Score – Predict the lowest individual round score carded by a player during the tournament. Where markets contain a specific list of players to shoot the lowest tournament round score, Dead Heat rules will apply.
    • Will There Be an Albatross? – Bet on if an Albatross will be scored during the tournament. An Albatross is a score of 3 under par on any particular hole. Bets will stand as long as a minimum of 36 holes of a tournament are played.
    • Double/Triple Chance – Bet on whether one of the two/three named players will win the tournament. In the event of one or more of the selections not playing in the tournament, bets will be void.
    • Straight/Dual Forecast – For straight forecasts, players must come 1st and 2nd in the specified order, and in dual forecasts, players must come 1st or 2nd in either order. Both players must tee off for bets to stand; otherwise bets will be void. In the event of a tie for second place, Dead Heat rules will apply.
    • Player Round Score – Bet on what score a player will shoot for a given round. Bets will be void If there is a change in Par to the course. Player must complete the whole round for bets to stand.
    • Player Round Handicap – The handicap is applied to the specified players’ round scores, with the lowest score being the winner. e.g. Player A + 0.5 scores 70, Player B – 0.5 scores 70, Player B is settled as the winner once the handicap has been applied.
    • Player Hole Scores – Bet on what score a player will shoot on a given hole. Bets void If there is a change in par of the hole. If a player withdraws before teeing off on a given hole, bets on that hole will be void. If a player withdraws having started a hole, bets will be settled as ‘Over Par’.
    • Player Hole Group Scores – Bet on what score a player will shoot on a given group of holes. Bets void If there is a change in par of the hole(s). If a player withdraws before teeing off on a given group of holes or doesn’t complete the specified number of holes in the group, bets on that hole group will be void.
    • Any Player Over/Under Par on X Hole – Bet on if any player in the group will shoot under or over par on a certain hole. If a player withdraws having teed off on a certain hole, their score will be treated as ‘Over Par’. If any of the players do not tee off, bets will be void.
    • Player Bogey Free Round – Bet on if a player will score zero bogeys during their round. If a player withdraws before the round is complete, then if they have already scored a bogey the bet will be deemed a loser. If the player withdraws before completing the round without having scored a bogey, bets will be void.
    • Specified Hole Played – Bet on if hole X be played during the match/tournament (or i.e. if the match will reach the last possible designated hole to be played. Bets void if the number of holes/rounds are reduced.
    • Last Hole Played – Bet on what hole in the round will the match end. For 36 hole matches, bets will be void if the number of rounds are reduced. Bets will be void if a player withdraws at a point in the match where the result is still to be determined. For 18 hole matches, if a player withdraws after the 16th hole when the match is tied or after the 17th when a player leads by 1, then the Last Hole Played is settled as Hole 18, since any natural conclusion to the match would require the 18th hole to be played.
    • To Lead After Specified Hole – Bet on which player/team will lead the match round after a certain hole. For 36 hole matches, bets will be void if the number of rounds are reduced. Bets will be void if the players are tied after a given hole unless the tie is an option. Bets will be void if a player withdraws at a point where the result is still to be determined.
    • Winner 72 Hole Performance – Bet on what score the winner of the tournament will shoot on the last hole. Under Par, Par or Over Par. If the tournament is reduced to 54 or 36 holes, the last hole score of the player will count so long as there is an official result.
    • Will the Winner of the Tournament Be in the Last Pairing that Tees Off in Round 4? – This is the leading group by scores going into the final round.
  • Match Play Markets
    • Match Winning Margin – Bet on by how many holes (or strokes in stroke play format matches) a player/team will win the match. For 36 hole matches, bets will be void if the number of rounds is reduced. For 18 hole matches, if a match finishes before the completion of the stated number of holes, bets will be settled on the official result. Bets will be void if a player withdraws at a point in the match where the result is still to be determined (e.g. The number of holes remaining is greater than or equal to the score at the time of withdrawal). For stroke play matches, matches will be void if a player withdraws or 18 holes are not completed.
    • Match Handicap – The handicap is applied to the specified Player/Team’s match scores, with the Player/Team winning the most holes being the winner. e.g. Player A/Team A + 0.5 holes, Player B/Team B – 0.5 holes. If the match is level, Player A/Team A is settled as the winner once the handicap has been applied.
    • Most Birdies in the Match – Bet on who will make the most birdies in the match. In the event of a draw bets will be void unless the tie is offered.
    • To Lead the Match First – Bet on who will take the lead first in the match. Bets void if no one takes the lead during the match.
    • Par 3/4/5 Winner – Bet on who will score better/win the most holes on a specific par hole. For example, bet on who will score better on just the par 3 holes. Bets stand so long as the match is completed.
    • Will Player Hit the Fairway in Regulation on a Specified Hole? – Bet on if a player will find the fairway with their first tee shot.
    • Will Player Hit the Green in Regulation on a Specified Hole? – Bet on if a player will hit the green in the regulated number of shots for the hole (1 shot for par 3’s, 2 shots for par 4’s and 3 shots (or two shots if specified) for par 5’s).
    • Whose Ball Will Finish Closest to the Pin on a Specified Hole? – Bet on whose ball will finish nearest to the pin/hole in regulation shots for the hole (1 shot for par 3 holes, 2 shots for par 4’s etc.). At least one ball must be on the green in the regulated number of shots for the par of the hole to count, otherwise bets will be void.
    • How Close to the Pin Will the Ball Finish on Specified Hole? – Bet on how close to the pin/hole the ball will finish after regulation shots. Balls must finish on the green to count, otherwise bets will be void.
    • Who Will Have the Longest Drive on a Specified Hole? – Bet on who will have the longest drive/tee shot for the hole. Balls must finish on the fairway to count. Bets void if no balls finish on the fairway.
    • Will Player Hit the Ball Out of Bounds from the Tee Shot on a Specified Hole? – Bet on if a player will hit the ball out of the course boundaries with their tee shot. Official website stats will be used to determine the result.
    • Will Player Hit the Ball in the Water from the Tee Shot on a Specified Hole? Bet on if a player’s ball will finish in the water hazard from their tee shot. Official website stats will be used to determine the result.

 

Futures/Other Props

Seasonal Money List – Bets placed on money lists such as the Race to Dubai & PGA Money List are to predict which golfer tops the official money list at the end of the European season for the Race to Dubai and the American season for the PGA Tour Money List. For the US Seniors Tour, it is the PGA Champions Tour money List and for the US Women’s main tour it is the LPGA Tour Money List. Bets will be determined by the overall winner following the last relevant tournament and will not be affected by any subsequent enquiries or alterations. Does not include FedEx Cup Winner Bonus.

 

Major Markets

  • Total Majors Won/To win a Major – Bet on how many of the four major men’s golf tournaments a player will win in the calendar year/if a player will win any one of the four majors in that year, Yes/No. The majors are the US Masters, USPGA, US Open and British Open. A player must play all four majors for bets to stand unless the result has already been determined.
  • Majors Match Bets – For example, bet on which of two players will win the most majors by the end of the calendar year 2025. If the match-up ends in a tie, bets will be void.
  • Which Player Will Win a Major First Match Bet – For example, bet on which player will be the first to win a Major before 2025. Bets will be void if neither player wins by the end of 2025.
  • Race to X Majors – For example, bet on which player will be the first to win 5 Majors by the end of 2025. If no one manages to reach 5 Majors won, bets will be void.
  • Player to Win a Major by Year X – For example, bet on if a player will win a major by 2025, Yes/No.
  • Skins Matches – Each player/team tees off in turn and play continues until each player finishes the hole. The player/team with the lowest score on the hole wins the Skin for that hole. The Skin is a set number of points or a monetary value for the hole. If the hole is tied then the Skin is rolled over to the next hole. For example, holes 1 & 2 are tied, but hole 3 is then won, the winning team wins 3 Skins. Once a hole is won the next hole is played for one Skin again. Dead Heat rules apply. If a playoff is required, that will be used for settlement purposes.

 

Ryder/Presidents/Solheim Cup and Any Other International Matchplay Markets

  • All markets, including Futures, Draw No Bet, Handicap(s), Top Points Scorer and Correct Score, Format Correct Score, and Total Point Markets, will be settled on the official result unless otherwise stated. In the Presidents Cup, To Lift Trophy (without the Tie option), Dead Heat rules will apply.If a match does not start (e.g. player is injured or disqualified before the start of a match), then all bets on that match will be void. Uncompleted single hole bets will be void.
  • Single Markets – If an individual match-up ends in a tie, bets will be void, with the exception of if playoff holes are required to determine which team advances to the next stage. In this case settlement will include any playoff holes For team match play events, bets on the winner of any singles match will be void if that match does not reach its natural conclusion. A singles match will be deemed not to have reached its natural conclusion if, for example, the applicable players agree to a half because the overall team contest has already been determined. Uncompleted single hole bets will be void in this scenario also.
  • Fourballs/Foursomes/Greensomes/Scramble – Bets stand once both pairings have teed off the first hole. For all other bets involving groups of more than 3 players together over 18 holes (e.g. 4-ball, 5-ball, etc.) Dead Heat rules apply.Please note, in these formats, for any scoring markets in the match, such as an individually named player to score an eagle, hole-in-one etc., the scores count only when an individual player plays their own ball throughout the entirety of the hole as in the fourball format. Alternate shot formats do not count for scoring markets unless specifically stated.
  • Tournament Correct Score – Bet on what the final match score will be for the number of matches won by each team (e.g. Ryder Cup 14-14, Europe 15-13, USA 16-12). All scheduled matches must be completed in full for bets to stand, regardless of if an interruption results in a match being completed on a forthcoming day.
  • Day/Session Correct Score – Settlement will be based on the score after the scheduled number of matches in the specified format, regardless of if an interruption results in a match being completed on a forthcoming day.
  • Day/Session Winner Markets – Settlement will be based on the score after the scheduled number of matches, regardless of if an interruption results in a match being completed on a forthcoming day.
  • Top Tournament Points Scorer/Top Nationality Points Scorer Markets/Top Team/Top Rookie/Top Wildcard (or Top Captain’s pick) Markets – Markets will be settled on the whole tournament. Dead Heat rules apply. Bets will stand once the player has teed-off.
  • Team to Score 1st Full Point – The settled winner will be the first team to win a scheduled match and as a result acquire a full point. In the event of every scheduled match ending in a tie, bets will be void.
  • Player to Hole Winning Tournament Putt – Settlement will be based on the player who gains the winning half or full point which gets their team to 14.5 points. In the event of a 14-14 tie, bets will be void (including the player who holes the putt to retain the trophy).

 

Settlement Rules

  • All settlements are based on the statistics and results provided by the official website of the league’s governing body, or league’s official statistical provider, unless otherwise stated.
  • In the absence of a statistic/result required for settlement of a specific market, another reputable statistical source will be used to support bet settlement.

 

SOCCER FANTWIST GAME RULES

Players will accumulate points as follows:

  • Goal: +10 Pts
  • Assist: +6 Pts
  • Shot: +1 Pt
  • Shot on Goal: +1 Pt
  • Crosses: +0.75 Pts (via corner kick, open play, and set pieces)
  • Fouls Drawn: +1 Pt
  • Fouls Conceded: -0.5 Pts
  • Tackle Won: +1 Pt
  • Pass Intercepted: +0.5 Pts
  • Yellow Card: -1.5 Pts
  • Red Card: -3 Pts
  • Penalty Kick Miss: -5 Pts
  • Clean Sheet (D Only): +3 Pts

 

Goalies will accumulate points as follows:

  • Saves: +2 Pts
  • Goal Conceded: -2 Pts
  • Clean Sheet: +5 Pts
  • Win: +5 Pts
  • Penalty Kick Save: +3 Pts

FanTwist – Motor Racing House Rules (Traditional Betting)

General Rules

  • The race must be completed within one week of the scheduled start time for bets to have action.
  • If a race is abandoned/suspended before an official result is declared by the league’s governing body and not completed within one week of the official start time, all bets on that race will be void except bets on any markets which have been determined.
  • If a race is abandoned/suspended after an official result is declared by the league’s governing body, that official result will be recognized to grade wagers.
  • If the scheduled venue is changed after a bet is placed, the wager will be void.

 

Specific Market Rules

  • Match-ups – Both drivers must start the race for bets to have action. If a driver fails to complete the race, the other driver in the match-up wager will be declared the winner. If both drivers fail to complete the race, the number of full laps completed will determine the winner. If both drivers fail to complete on the same lap, the official placing assigned by the league’s governing body will be used for settlement.
  • Group Betting – All listed drivers in the group must start the race for bets to have action.
  • Race Props (lap markets, caution markets, etc.) – For NASCAR, the entire race must be completed for bets to have action unless the result is already determined. For other motor racing leagues, all bets will stand.
  • Stage Winner/Stage Props – The entire stage must be completed for bets to have action unless the result is already determined.
  • Race Winner/Top Finish – All bets are action unless the driver who was wagered on does not start the race.
  • Qualifying Markets – In the event the qualification session is not completed, markets will be settled on the official grid/official starting positions for the race. Grid/starting position penalties and subsequent disqualifications do not apply for settlement purposes.
  • Practice 1/2/3 Winner & Free Practice 1/2/3 Winning Car – Relevant driver or teams must record a lap time in the specified session of practice for bets to stand.
  • Winning Manufacturer/Team – All bets are action regardless of certain drivers not starting the race.
  • Leader After 1st/5th/10th Lap – For settlement purposes the winner is deemed to be the driver leading the race as they cross the start/finish line after the named classified race lap (formation lap not included). In the event the number of lap(s) specified in the bet are not fully completed all bets will be void. In the event that a race starts or laps are completed under safety car conditions, bets placed on this market will stand.
  • Odd/Even – 0 and 00 are considered even numbers for settlement purposes.
  • Will There Be a Safety Car? – The safety car must appear on the track during racing for it to count. A virtual safety car does not count.
  • Fastest Pit Stop – Only the stationary time of the pit stop counts.
  • “Field” includes any driver who is not listed in that specific market.

 

Futures/Other Props

  • If the league/governing body officially declares a winner for the season, that driver will be settled as the winner for wagering purposes regardless of the number of races or the length of the season. After the season results are initially declared any subsequent penalties or demotions will not affect settlement. In the event drivers/teams are tied in any markets then the driver/team that finishes higher in the championship will be deemed the winner unless otherwise stated.
  • Season Qualifying Match-ups – In the event of a tie then Dead Heat rules apply.
  • Total Fastest Qualifier – Total Q3 session winners over the course of the season. All scheduled races need to be completed for bets to stand.
  • Total Race Wins/Podium Finishes/Top 10 Finishes/Fastest Laps – All scheduled races need to be completed for bets to stand. For NASCAR, only races for cup points will count and any exhibition races or all-star races will not count. For Formula 1, any sprint qualifying races will not count.

 

Settlement Rules

    • NASCAR – All markets will be initially settled based on the unofficial results sent out by NASCAR. If, after post-race inspections are completed, there is any change in the official race result, all previous winners will stand and new winners will also be settled as won. Any subsequent inquiries/disqualifications after the official post-race inspection will not affect settlement.
    • Other Motor Racing Leagues – All markets will be settled by the official results from the website of the league’s relevant governing body at the time of the podium presentation. Any subsequent inquiries/disqualifications after the podium presentation will not affect settlement.
    • In the absence of a statistic/result required for settlement of a specific market from the official website of the league’s governing body, another reputable statistical source will be used to support bet settlement.